To Capture the Cartoon Cash
—
China Reanimates an Industry
China’s animators annually crank out
about 40,000 minutes of cartoons for domestic TV consumption. That
may sound like a lot, but that production level bottom line amounts
to one massive missed opportunity.
Total broadcast demand for animated
products is estimated at about 300,000 minutes a year in China.
And so government, industry and educational institutions are now
channeling considerable resources into seizing a more equitable
share of what is a clean, dynamic and potential-packed industry.
The domestic cartoon market here
is enormous. The primary consumer segment, China’s citizens under
the age of 16, number more than 370 million. If you need some perspective:
That number of Chinese kids surpasses the entire population of the
US by about 80 million. And those Sino juniors tally up to equal
about 80 percent of all those humans residing within all the nations
comprised by the European Union.
The Figures of Fantasy
Today animated products generate
more than 18 billion yuan in gross revenues within the nation, according
to the Animation Association of China. The Motherland’s problem
is that only about 10 percent of those dollars stay here. The vast
majority of product is turned out primarily by Japan, with a lesser
share snagged by the US and Europe.
And not a lot of progress has been
made in recent years. According to 540 kids in four mainland cities
surveyed in 2002 by the China Mainland Marketing Research Company,
of their 10 favorite cartoon programs, six were Japanese, two were
US-made, and two were produced in China. Since that survey was conducted,
more recent studies indicate no gains. Reportedly, today only about
11 percent of Chinese youngsters say they prefer homegrown cartoons.
According to John Lent, the author
of Animation in Asia and the Pacific, and a professor of
communications in the Department of Broadcasting, Telecommunications
and Mass Media at Temple University in the US, a shortfall in technical
expertise may not be the primary holdback for China’s producers.
"I have no doubt that the technical skills in China are beginning
to rival those of Hollywood or Europe." But, he says, "One of the
problems I hear coming out of China and many other places in the
Far East is the storytelling. Zhang Yimou [the big time Chinese
director of films like ‘Hero’] said himself that when they have
a good story they want to make a motion picture out of it, not an
animated film.”
The Glory Gone
Well ahead in the cartoon game
in decades past, Chinese animation began its rise in the 1920s,
notably driven by the WanSi Brothers and their animated silent films,
such as their renowned “Princess Iron Fan.” In the 30s and 40s,
even during times of international conflict, China-produced animation
was ascendant in the Eastern markets, far ahead in terms of artistic
rendition, technology and storytelling.
In the early 1950s, sponsored by
the central government, the Shanghai Arts and Film Production Company
was established and became a primary driver in China’s rise to something
of a golden era in the years that followed. After consistent success
in the domestic market, in 1956 their “Why is the Crow Black-Coated”
gained international acclaim and awards.
The industry of animation in China
arguably reached its zenith in the early 60s, with “Uproar in Heaven,”
produced by the Shanghai Animation Studio and featuring the “Monkey
King,” for centuries a mythical character beloved and venerated
in China. Director Wan Laiming and his illustrators spent four years
creating the two-part, 11,000-foot film feature, releasing the first
installment in 1961 and the second in 1964.
The setback came during the years
of the Cultural Revolution, 1966 to 1976. Like all film production
houses, animation studios stagnated and lost ground—just as Japan’s
anime producers came on strong.
And so China is now out to regain
lost territory.
Encouraging Enterprise
In 2004, the State Administration
of Radio, Film and Television officially put in place new policies
aimed to encourage and accelerate production—especially on the mainland—and
four colleges and nine studios became the inceptive primary centers
for development. Notable institutions at program startup included
the Communication University of China, the Beijing Film Academy,
and the China Academy of Art. Concurrently, the Shanghai Animation
Film Studio and the China International Television Corporation became
active industrial players.
Today, a growing number of major
art schools offer programs in animation. And cities like Beijing,
Shanghai, Changsha, Guangzhou and Hangzhou have established high-tech
zones specifically to accommodate and nurture viable new animation
firms.
In particular, Hangzhou, the capital
of Zhejiang Province, has become a fast-rising center for the development
of the industry. More than 20 animation-related enterprises operate
R&D and production centers within the Hangzhou High-Tech Industry
Development Zone, officially part of the National Animation Industry
Base. And since 2005 the city has devoted 20 million yuan to a plan
whereby its local animation production companies are paid 1,000
yuan for each minute of their product that makes it onto China’s
TV screens. Since the plans inception, within the Hangzhou National
Animation Industry Base five firms have benefited from payouts totaling
more than 7 million yuan.
But the climb back to the top may
take some time, according to Zhang Hongjian, who heads up Hangzhou’s
Department of Publicity and Information. At a press conference in
advance of his city hosting the 2nd China International Cartoon
and Animation Festival, he said, "There is a remarkable gap between
China's animation and cartoon industry and that of Japan. In fact,
China lags behind at least 10 years in terms of technique and originality."
•••
Zhang is no doubt right about that
gap. But given China’s seemingly supernatural ability to effect
change, accelerate development and advance across a wide spectrum
of industrial production, one might presume that a 10-year lag in
“technique” can be overcome in short order. Originality, however,
is a byproduct of open innovative collaboration and creative freedom.
Considering the range of diversions
available to technically-savvy young people in this digital age,
the days of cartoons that compromise on plot in favor of hammering
home a blatant message may well be over. And so the fate of this
industry could rest within the nimble hands of those who best know
their market: the youngest of China’s storytellers.
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